They turned out to form a pretty cool ladder to the rooftops. As a result, we added numerous horizontal elements to the walls, including window sills. On the streets, you're in danger all the time, so you need to be able to escape, also upwards - especially in Old Town, due to the construction of this district. I remember it took us quite some time to figure out how the player could quickly climb tall, vertical buildings. A level designer is a person who spends a lot of time talking to programmers, game designers, concept artists and the narrative team to get a given effect and emotions in the game.ĭo you remember any revolutionary ideas from that period? In fact, you need to know a little bit of everything - coding, scripting, having an artistic sense, but also a sense of narrative and action. What skills do you need in order to become a level designer? Then came Dying Light and there, I was responsible for the Old Town map. That's how I ended up at the Techland Academy, where we learned how to make maps for one of the company's productions using its game engine, and it appeared that level design is what allows you to combine the artistic and technological worlds. And here I am :) It turned out that in this industry, studies are not the most important thing, while the parts that count most in a CV are your skills and portfolio. I got a reply stating that my message indicates I can be suitable for the company, but my CV would likewise be useful. The result was a one-of-a-kind cover letter. I just got totally inspired and sent a message. However, it is a story worth listening to because at the time of applying to Techland, my level of emotions was so high that I sent my application without a CV. I felt this was the industry I wanted to be involved with, so I sent an email to Techland. Together we created, for example, an RPG called Daemoneth. When I was 18-19 I started making games with my friends. How did you land in Techland? Apparently, it's a story worth hearing, isn't it? Rafał, who supervised this project, talks about what possibilities it opens up and whether we will see Harran rebuilt by fans. In December, thanks to cooperation with mod.io, we released an editor that allows you to create your own maps in DL2SH. As he says, "For the first 5 years, he was a customer of the technology, and then he spent the next 5 on improving it as a producer, because he had become familiar with its strengths and weaknesses well." He worked as a level designer for 5 years, building the world of Dying Light, and spent the next 5 years creating tools for level designers. Rafał Polito, Technology Producer, has been associated with Techland for 10 years.
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